- Official Patch Notes
- Official Patch Feature Summary
- SPViewer for stat changes
- SCMDB for Contracts, Crafting & Mining
List of All “Potential Fix” items from the 4.9 PTU builds patch notes
- ASOP “Claim Insured Loadout” cooldown not being enforced, allowing instant vehicle reclaims
- Battaglia Create Uplink Repeatable Mission does not progress past the Go To objective
- mobiGlas Wallet app Send button remaining locked after a transaction until the app was exited or a new amount was entered
- Bounty Hunter intro certification mission continuing to appear in other regions after already being completed
- Mission-critical repair pipe spawning inside a rock and becoming inaccessible in Minor Repair Needed missions near Shepherd’s Rest
- Hauling contract generation failing for ORS small hauling contracts
- Aegis Retaliator annunciators missing from the pilot seat dashboard
- RSI Ursa Medivac interior side door panel misplaced and clipping through the wall
- High-Tech Hangar elevator entrance missing a wall section at landing zones
- Ships vibrating on spawn due to hangar platform lighting collision
- Players asphyxiating in the service sections of Levski hangars due to an oxygen gap near the elevator
- Player hands becoming stuck in a box-holding pose after interacting with the Super Heavy HMG placement action
- Weapon attachments failing to attach to new weapons via loadout
- All Valakkars failing to emerge from the ground correctly
- FPS compass pointing in incorrect directions inside ship interiors
- PU – Inventory – Inventory becomes unavailable and contents of backpack/station/loot inventory is empty (STARC-211218)
- PU – Stanton – Siege of Orison V2 – Locations / Instancing – Instance will despawn after a short period of time (STARC-212318)
- Piotential Fix: PU – Stanton – Siege of Orison V2 – Instancing / Mission / Locations – Server Error Causes Platforms to Despawn at SoO
- Multi-Item – PU – Crafting / Mineables – Crafting Uses Entire Stack of Gemstones stored in the player’s inventory instead of what the recipe requires (STARC-200943)
- PU – Actor – Movement / Camera – Head wobble with “Camera Spring Movement” enabled is severe (STARC-212807)
- Hull A floating Blade card (STARC-204857)
- RSI Pembroke Backpack Set – PU – Actor – Armor – Art – Pembroke Backpacks have incorrect color textures compared to their store references (STARC-117269)
- Multi-Location – PU – Stanton – Vehicles / Instanced Hangar / Locations – Retrieving a vehicle while another occupies the hangar platform will cause the retrieved vehicle to instantly spawn & clip through the vehicle occupying the platform (STARC-195834)
- AC – G suit loadout is not on all modes for flight combat (STARC-204867)
- PU – Hangar / Vehicles – Retrieving vehicles spawn at the middle of the solar system (STARC-206713)
- MULTIVEHICLE – PU – Vehicles – Multiple vehicles spawn incorrect hangar size (STARC-186642)
- PU – Creatures – Juvenile Valakkar – Juvenile Emerges then floats in the air
- Aegis Hammerhead – PU – Vehicles / Elevators / Quantum Travel – Cockpit elevator that was lowered before quantum travel will move up after quantum travel
- Multivehicle – PU – Vehicles – The interaction points for the gadget / handgun weapon slots are offset on the Railen / Tyilui
- Gatac Tyilui – PU – Vehicles / Lighting – Shadows present on the steps leading to the cargo hold will draw in and cull at a very noticeable distance from the player
- Multivehicle – PU – Vehicles / Medical – The medical bed of a bricked vehicle is still functional
- Crusader Hercules Starlifter ( All Variants ) – PU – Vehicles – The back ramp and ramp panels of the ship are not present (STARC-212904)
- Esperia Glaive ALL Variants – PU – Vehicles / UI – Esperia Glaive uses Vanduul MFD style instead of Esperia style
- PU – UI – Refuelling – Pod integrity bar does not update
- PU – Creatures – UI / Narrative – Several creatures display a placeholder string name when ping-scanned from a vehicle
- Drake Cutlass ( Some Variants ) – PU – Vehicles – Engineering Screen / Graphics / Vehicle Feature – Engineering Screen are blocked by grey colored panel
- PU – Refueling – Actor / Vehicles – AI Refuel Beacon / Missions – UI / HUD – When a player dies and respawns after being refueled from an AI beacon, Helpful Hints for Refueling will remain on HUD blocking Notifications from appearing
- Players spawning invisible and passing through hab walls when respawning at Orison or New Babbage
- Battaglia Missions – Delivery locker sometimes failing to contain the delivery item during the Battaglia Story 3 hauling phase, causing the mission marker to point to an incorrect location
- Battaglia Missions – Phase 3 objective in Battaglia contract displaying incorrect objective text (“Go To Mining Base” instead of “Reach Distress Signal”)
- Hammerhead and Tiburon unable to be entered via elevators or cargo bay due to missing interaction states
- SoO – Lever missing inside the comms tower node, blocking mission progression
- Drake Ironclad (all variants) Command Station seat using an incorrect turret MFD setup
- FPS compass pointing in incorrect directions inside ship interiors
- AI pathfinder taking excessively long to validate whether a path is possible
- Defend areas not being correctly assigned within the Siege of Orison instance
- Vanduul fighters not spawning during the AssistShipInCombat mission phase in Nyx
- Mission not progressing during To and From Escort phases for Defend Destructible Entities and Escort missions
- Pitch black walls and floors in the New Deal interior caused by incorrect lighting values
- Area 18 NPE tutorial not updating after the player takes the elevator to the lobby
- Trip mines dealing no or significantly reduced damage to players
- Pembroke Graphite edition backpack appearing black and gold in game instead of the silver and gold shown on the subscriber store page
- Orison relief light armor pieces showing one sided materials and textures on padding, both on the armor itself and in inventory previews
- Undersuit icon slot disappearing from the inventory interface after equipping, leaving the character stuck with the equipped gear
- Greycat ROC tractor beam grabbing the ROC itself instead of the ore pod when trying to remove ore pods
- Ships landed in Distribution Center hangars unable to refuel, restock, or repair
- “Dock with refueler” hint persisting on the HUD and blocking notifications after a player dies and respawns following an AI beacon refuel
- Players able to navigate into an area within the Nyx Social Station Atrium that they could not climb back out of
- Players clipping between building seams at Astro Armada in Area18
- Gatac Railen exploding at 0 hull integrity instead of becoming disabled
- Communal ships and items losing entitlements due to an item recovery side effect
- Redimake Item Fabricator has no available blueprints
- Personal hangars no longer accessible via the location elevator after changes to transport in 4.9.0
- Quantum Travel route resetting after being set in the Starmap
- Ships exiting jump tunnel transit before the transition completed, sometimes remaining in the same system as the entrance
- ASD Delving Phase 2 mission objective not progressing upon arriving at the ASD facility
- Refueling mission objective not progressing after the player reached the beacon marker
- AI manning turrets at multiple locations not shooting at players
- NPCs triggering erratic animations when handling sharp locomotion turn requests
- Crusader Ares Starfighter Inferno BEHR Ballistic Gatling S7 unable to damage armor on larger ships
- Vanduul Glaive bespoke weapons dealing incorrect damage, comparable to a Size 4 cannon rather than their intended values
- Distribution Center landing pads displaying “UNINITIALIZED” as their AR label
- Players receiving a false vehicle impound notification when approaching Distribution Center landing pads
- TSG asteroid base central core exterior having no physical collision, allowing ships and players to pass through it
- Vending machine props causing a physics performance error by attempting to physicalize as a static object
- Vending machine material failing to load a texture, causing a data assert on affected clients
- Multiple Nine Tails armor pieces displaying an incorrect chrome texture
- Arden helmet variants missing the neck cowl cloth on some color variants
- FTA medium helmet visor turning completely black when any amount of dirt was applied
- Citizens for Prosperity logo displaying incorrectly in the mobiGlas reputation and contracts screen
- Interaction prompts appearing offset from what the player is looking at, making interactables difficult to use
- Medical kiosk on medbeds at hospitals and medical vehicles not showing any interaction prompt
- NPCs spawning in a T-pose due to missing animations
- Eliminate All FPS missions having a chance to spawn an invisible NPC that could not be found or killed to complete the mission
- Northrock Service Group not gaining reputation after completing Eliminate Specific missions
- Crafting fabricator failing to disassemble items, returning an error
- Drake Clipper thruster flaps not detaching on ship destruction
- Contract generation failing validation for certain mission types, blocking contracts from being created
- Exterior hangar doors at Rest Stops remaining closed while interior doors opened correctly, preventing ships from entering or exiting hangars
- Drake Ironclad Command Module undocking by itself mid quantum travel or mid-flight
- Drake Ironclad vehicle items going offline after re-docking with the Command Module following a power cycle during undock
- Drake Ironclad Command Module cockpit missing a room connector, causing atmosphere and pressurization issues in the cockpit
- InterSec Ship Bounty missions not completing after the target ship was destroyed
- Defend Bunker friendly NPCs despawning when the mission timer reached zero instead of remaining until the mission concluded
- Hauling missions not applying a cooldown after the player abandoned them, allowing immediate re-acceptance
- Welcome to Nyx Vanduul-Tech Smuggler hauling missions not applying a cooldown on abandon
- Tactical Strike Group central hub door not opening when interacted with
- Expel Outlaws contract at Sakura Sun Goldenrod not generating correctly
- Invisible collision box in the Orbituary Contested Zone blocking player movement
- Salvage vehicle filler station UI not displaying current RMC and Construction Resource quantities
- Levski Strata helmet variants displaying placeholder text instead of their correct names and descriptions
- Nine Tails boss helmet UV mapping broken, causing texture stretching
- QRT medium helmet hose remaining visible when the helmet was worn without the matching QRT undersuit
- Prefilled fuel pod listings in shops showing the same name as empty fuel pods with no way to tell them apart (Removed prefilled fuel pods)
- Players unable to dock using docking collars. This fix is for one of the largest issues we have been seeing with docking. We suspect that there may be more issues, so if you run into anymore please let us know.
- Vanduul Stinger fighters appearing as neutral, human-piloted ships instead of hostile Vanduul during the “Welcome to Nyx” mission QV breaker stations.
- Missing or incorrect text in the Battaglia dossier, including reputation text for the Recco organization.
- Lowered the reputation rank required to unlock higher rated Battaglia Scan Mine missions from Rank 5 to Rank 2.
- There’s a chance that the blank memory drive will spawn under the floor during the ASD Delving Mission 2.
- Extra Plasma Fuel Cell hologram grid appears outside the Fuel Reactor, and the cell cannot be removed once attached during the ASD Delving Mission 3.
- Yormandi creatures freezing in place and failing to move after being staggered.
- Proximity voice chat failing to take over, and party voice chat dropping, at close range (60m or less).
- Vehicle hit marker audio playing inconsistently.
- Potential Fix for all GPU particle effects playing their audio from world position zero instead of their actual location in the world
- Server-side entity spawning failures causing objects, NPCs, or ships to not appear correctly in certain situations
- Inventory becoming inaccessible with backpack, station, and loot contents appearing empty
- Docking cancelled at 99% completion leaving the ship permanently attached to the docking collar, blocking all future docking attempts at that collar
- Welcome to Nyx Vanduul-Tech Smugglers mission stopping progression when the player collected decryption keys before reaching the objective location
- Welcome to Nyx Auxiliary Station spawning multiple laptops, making it unclear which one had the correct access code
- Yormandi creature missing its weakspot hit zones entirely
- Players can be given the same location for select Battaglia repeatable missions
- AI ships exhibiting incorrect combat behaviors, sitting still during fights or flying directly into the player instead of maneuvering
- Vanduul Stinger pilots flying passively and not engaging in combat correctly
- NPCs aboard a ship acquiring and firing on the ship they were spawned on after taking incidental damage from it
- Drake Caterpillar elevator clipping players through interior geometry during ascent and descent
- Mirai Razor (all variants) player getting stuck inside the ship when exiting to EVA
- Aegis Idris medical beds clipping through the actor after standing up, causing the actor to clip into the bed when lying down again
- QV Breaker Station airlock door panels not showing an interaction prompt unless approached from a specific angle
- Social AI unable to perform sub-activities at multiple city gates in Lorville
- Weapons failing to deal damage when hitting the outer edges or extremities of large ships
- Remote turrets defaulting to PIP aiming mode instead of target auto, inconsistent with manned turrets
- Players unable to place mining gadgets on asteroids while in EVA
- Yormandi freezing after stagger recovery and not resuming attacks
- Xy’kara helmet showing no head underneath when worn by the player
- Quantum Travel spooling audio from nearby ships bleeding through the interior of the Caterpillar during Battaglia Board Ship missions
- Anvil Paladin engineering kiosk screen suffering from z-fighting on the lower deck
- Scanning a target showed “Unavailable” alongside the faction name and pilot name, making the MFD cast info unclear
- Contested Zone airlocks in Pyro not cycling correctly, preventing players from entering the zone
- ATC defaulting landing requests to docking ports for ships that support both hangar and docking at dual-support locations such as Rest Stops, sending ships to the wrong landing type
- Ships disappearing when landing at or departing from Levski hangars, with the vehicle being stowed incorrectly and freight elevator recovery stalling as a result
- Vanduul-Tech Smugglers mission keycard or key-holding AI despawning before the player could retrieve them, blocking mission completion
- Patrol Ship Battles mission failing to progress when one of the scan areas had no satellite in range
- Second Yormandi failing to spawn at the Onyx Facility, and the first Yormandi sometimes failing to target hostile players after spawning
- FPS Human combat AI surrendering during a fight when failing to immediately select a weapon despite having valid weapons available
- Outlaw Legacy armor props (arms, core, legs) appearing as untextured material spheres when dropped or placed in the world
- Irradiated Valakkar Fang displaying its internal string ID instead of its correct name when tractor beamed
- ASOP terminal incorrectly showing a stored ship as “Claim only” instead of showing it as stored in the hangar
- Armor carry props floating far away from the player’s hands when picked up
- Contested Zone airlocks in Pyro not cycling correctly (follow-up fix addressing temperature and atmosphere edge cases)
- Unable to drag, drop, or click items when looting an external inventory using the FPS loot interface
- Patrol Ship Battles mission not triggering a failure state when the protected ship was destroyed, leaving the mission stuck with no way to complete or fail it
- Players getting stuck inside the cockpit of certain ships after a collision
- Juvenile Valakkars not moving away from the player after submerging, causing them to resurface directly on top of the player
- Yormandi Eye displaying “Marok Gem” as its name when tractor beamed instead of the correct item name
- Ships disappearing when landing at or departing from Levski hangars (additional fix: missing condition check identified)
- Interaction prompts appearing offset from the object the player is looking at when the object is near the edge of the player’s field of view
My original Video Script
More LAMP, Captured Ships, LTP Crafted Stats & More | 4.9 Shadow Notes
With a new play button to match the website trend of catering to the over 80’s Star Citizen 4.9’s changes hit you right in the face from the off, but here’s a speedrun summary of what’s in the patch, covering what’s been noted but also what slipped in quietly from the shadows!
All information comes from personally testing and then verifying on the final build on PTU to ensure this video is as accurate as possible
Two new hair styles have been added to the character customiser and another schuzzed up to be on par with current standards. So if you want to look like a retirement age English lounge singer living in Benidorm, CIG have got you covered.
The CQ7 bullpup rifle is in, with full auto or burst fire, this can be obtained in 4.9 from the new Moraine gang locations that you access via Recco Battaglia contracts, jump gate stations and select few other locations, you can also acquire the crafting blueprint from running the Black Box retrieval “Very dangerous” contract from Recco in Nyx and I’ve got a full guide video up for everything Recco is offering in 4.9
Annoying Fixes
Some of the biggest annoyances of recent patches have had some potential fixes, including using jump tunnels, they should now correctly deposit you at the destination and not back where you started. That bloody fuel notification is now fixed, sort of, it might still appear when you respawn, but there’s a check in place to clear it now.
Docking has proved far more reliable on PTU after several fix attempts and requesting ATC at a location that supports hangar landing should now correctly assign landing over docking
Double hangar doors at rest stop stations has been fixed, Stanton gateway which has constantly had a blocked large hangar was all clear to leave again on PTU.
Ship cleanup has been tweaked to be more aggressive in Nyx spawn stations & Grimhex, with there now being a 5 hour allowed idle time before getting deleted.
Several Onyx facility related fixes, including Jorret Dossier contract blockers.
Airlocks & loot are once again working in Pyro’s contested zones
Shops
Dumper’s depot & platinum bay commodity terminals have been removed, now replace with item kiosks instead
Dumper’s depot also now stocks food & drink, with the Area18 shop now having jump drives on the shelves
Elevators
Area18 joins GrimHex in using the new Transport system for getting around, with Fil confirming on Spectrum that other locations are ready but the team responsible are focusing on 4.10 to ensure Transport plays well with instancing
Ship ordnance now has magical cages when snapping to grid, with it also being possible to stack. It’s a cute gimmick, but for moving large amounts of ordnance, it’d be great if you could load up a cage in the freight elevator instead.
Overloaded freight elevators will now more clearly state that a partial transfer happened.
Blueprint pools that were incorrectly awarding size 0 cryostar cooler have now been sorted out
SHIPS
ASOP terminals will now display the active state of a ship in the wild, with Deployed in Current shard or Deployed in another shard showing instead of just Unknown. And if someone has purloined your ship and stored it in their hangar, not only will you see the Captured state information but also where the ship is stored
The Argo MOTH is now available to buy for just shy of 8.5 million aUEC from New Deal in Lorville & Teach’s in Levski
New deal in Lorville has finally gone from 2 terminals up to 4, only a year ago it was still just the one. Now let’s hope they bump the terminals for Kel-To in Orison before it’s needed with 4.10
Ship flyby sounds are back and meatier than ever, although not all ships have been finished, much like LAMP when it was first introduced. On that note the Golem OX LAMP has been fixed in addition to it now being added to the Mirai guardian and its variants. The murky depths of the files also suggest that the new Grey’s Basher will also arrive with it, but the files can often be wrong or misleading. Also, the main starter package ship still doesn’t have it.. come on now folks.
The Drake Clipper thruster fins have gone from 200 health down to 50 now blow off when destroyed
Caterpillar pilots look away now as the Ironchad & Fatterpillar enthusiasts are now able to get around any command module nonsense by piloting the ship from the ops bridge portside seat. This change comes with a lot of other Ironclad specific fixes.
Size 1-3 ballistics got a bit of a kick in the gonads, with damage values slashed significantly, other sizes and damage types have had a gentler balance pass, including the long forgotten C-788, Talon enthusiasts can rejoice as the size 4 ballistic canon has been brought back from the dead, now becoming a loadout contender rather than something 90% of players never even knew existed. Other size 4 & 5’s also got some mild tweaking to values and penetration distance.
The anvil flyout dashboard indicators that would only appear after a claim are now fixed on first delivery.
The F7 mark 2 got a slight improvement to reverse thrust, so now you have even less excuse to inspect asteroids and stations
And there’s no avoiding it now, new ship hit marker visuals and audio are here, with no way to toggle either of them off. You’ll now see and hear the difference between shield, armour, component & deflected hits. But a question was asked in the darkest depths of a discord server about adding an MFD toggle for hitmarkers, after a week of feedback on the official thread having the common theme, outside of “this is terrible” being “at least give an option to turn them off”
The Corsair, Idris, Vanguard Hoplite, Sabre, Carrack, Gladius, Hornets all saw slight downward handling tweaks, with the Cutlass, Guardian QI and the Alien ships and MOLE saw a minor upward tweak
And lastly for the ships section, the new hitmarkers are much easier to deal with than previous iterations. You’ll now get visual indication of if your shots are hitting shields, armour, components or are deflected. The pinball wizard audio is gone and hopefully the feedback is taken on board to give us toggles for things like this either in options or on the mfd’s

Scanning & Mining
Good news for mining enthusiasts, all ship mining lasers have had a 20% increase
But the best change in a long time goes along with it, ping wave scan is now enabled. So if you’re in scanning mode and see an unknown signature, instead of needing to look at it and then trigger scan, simply ping. You might need to adjust your scan angle to get properly on target. This also applies to ANY signature, so that includes ships too! But for mining, once you’ve fractured a rock, just ping, wait a moment and all of the new pieces will show their quality and composition.
Nyx has had a shift of Aluminium & iron, they no longer share asteroid belts. Aluminium can be found in the Keeger Belt and Iron in the Glaciem ring.
Refuelling
Fuel nozzles now have their attachment types defined, which means they can finally be swapped out in the VLM as well as the Starlite now being able to equip alternative fuel tanks, certain ships also had some positional tweaks to where the refueller’s arm connects in a bid to avoid any unwanted detonations.
Prefilled fuel pods have been removed from shops, so you’ll need to remember to top them off on first take-off.
Which goes nicely with the fact that refuel beacons now also potentially allow you to top-up your external fuel tanks, so you can refuel ship centipede if you like. It does, however seem to be a little bit buggy and might not be an intended change.
When you go to use the landing services on a pad, refuelling will now block the repair or rearm options and vice-versa.
FPS
The bellator combat clothing is available in the trendier clothing shops like Makau in Orison, or you can loot it from the usual places, I’ve already covered this in more detail in it’s own video so moving on!
Further preparation for StarWear looks to have been done, as all clothing items now have an “Ability Locking” list entry added, this is left empty for now but is a sign that the possible 4.11 plan is at least in the works
The 9tails updated loadouts were meant to be in 4.9, however most 9tails are currently naked, so that’ll probably be hotfixed
Headhunters in Stanton now have 6 new defend ship missions of increasing difficulty. These so far seem to happen only near the surface of moons and planets you can see them in the unverified tab starting with Help Headhunters Prospect.
The trip mines & the behring frag grenade have seen significant increases in explosive power, with the grenade going from 20 to 120 likely in a bid to keep it competitive with the newer scorch plasma grenade.
The AR markers for live grenades has also been fixed… again
Pancea medgel refills for your medbeds can now be looted from medical boxes, which is a big money saver or potential market for those that use mobile respawning
Valakkar have had a bit of a tune up, with new behaviours, sadly they’re still not as terrifying as a visit to Nevada in the early 90’s but they are now supposed to be less static. More of the mild annoyance nope-ropes have also been added to ASD facilities.
Distribution center performance was allegedly improved and tractor beams now should work in the armistice areas again, sadly the expel outlaws contract still marks you as trespassing as soon as you leave the storehouse
Persistence
Now onto the matter of persistence, I crafted a CQ7 and S38 on PTU. The rifle retained its stats across builds, which for those that don’t know act the same way as when a major patch goes to live, the S38 however got reset to default values. So we still don’t have a definitive answer to “will my crafted item stats persist” because the answer is “it depends”.
Also, the first time logging in each build I was able to claim the insured ship loadout for free from the previous build. 4.9 will be the first major patch we’ve had since the wipe of 4.8 so there’s a faint whiff of hope that behaviour will happen on the live patch and isn’t just a PTU quirk.
I could spend hours going over what was and wasn’t fixed, so for the whatabouters, ask down below or check the patch notes link in the pinned comment.
This is a video format I’ve wanted to do for a very long time and takes a lot of time testing various things across PTU so if you want to see more like this with major patches, please do let me know in the comments and share the video it really is a massive help!
Until the next one fellow citizens fly safe and beware the bugs
